Stead Calendar

Based on the wonderful Questline’s A Far Place Stead Calendar.

Sea Season The time of new life and new beginnings, of romance and marriage-negotiations.
Narmen Tame
(Naming Time)
Disorder Planting of potherbs and vegetable gardens. Walking of the Boundaries. Hare Day — all hares change sex on this day. Prime season for hare hunting begins. First elk calves.
Harmony Major sowing. Snaring of Goddess Birds for magic and for luck.
Death Draining, ditching and clodding; last frosts. Hind and wolf hunting ends, otter hunting begins.
Open Tame
or Flamal Tame
Fertility Release of domestic stock from byrnes to forage in forest and pasture; first ploughing of fallow fields; fowling and egging in bird nesting grounds. Flamal Festival – stickdancing! bad poetry! gowkhunting! Roo (female roe deer) and badger hunting begins.
Stasis Lambing; harvest of winter crops; Ponydrift (annual roundup, branding and tail cutting of semi-wild forest ponies); Kukfighting season begins.
Salmon Tame
or Trimil Tame
(three milkings per day)
Movement Egg collecting from marshlands; cows pastured or driven into upland grasslands; cheesemaking begins; wagon and sled repairs, timber cutting; salmon runs, smoking and drying of catch. Prime season for hare hunting ends. First alynx litters.
Illusion Silage; perfume making; culling of excess stead trollkin; first batching of years sticklepick. Bear hunting begins. First red deer calving. First wolf litters.
Truth Farm repairs; collective water-bird hunting in marshes with nets and bird-lime; first inter-stead cattle raiding.
Fire Season The prime season for both war and cattle raiding.
Elmal Calm Disorder Haymaking — cutting, tossing and cocking; stead and clan beast-takes. First roe deer calving.
Harmony Sheep shearing. Badger hunting ends, hart hunting begins.
Death Hay carting and tossing; berry harvest, slaughter of excess birds (geese, teal). Clan moots and law moots. Buck (fallow deer) hunting begins.
Weyden Tame
(Time of Much Weeding)
Fertility Weeding; second ploughing of fallow land. First fallow deer calving.
Stasis Wool-spinning; early harvests; first droving. Prime hart hunting.
Meado Tame or Harvest Tame Movement Sheep and cattle markets. Tribal moots. Roe deer rutting begins. Stone Planting ceremonies.
Illusion Main harvest begins; cattle breeding.
Truth Elmali Harvest Rite (Fireday). AldaThingi. Elk rutting season begins.
Earth Season Harvest time, herd culling and hunting to prepare for the coming Dark. A time to end feuds and look to the future.
Gors Tame (Forest Hunting Time) or Goddess Tame Disorder Wheat sowing; hemp-making.
Harmony End of harvest season; stickpicking — collection of wood, rush, & thatch from gors; stead repairs; cider making and ale brewing! First frosts. Hart and buck hunting ends; hind and boar hunting begins. Red deer rutting season.
Death Twins Day — The Good Hunt (ceremonies for Animal Twins or Stead Founders); Odayla High Holy Day (Godday); fruit picking; nut gathering; first slaughter of excess animals or cattle-drive to Alda Chur Great Market. Otter hunting ends, wolf hunting begins as winter wolf packs form. End of kukfighting season.
Cider Tame Fertility Alda Chur Fertility Flame Festival (HarvestHome). Roe deer form herds to move from uplands to winter pastures.
Stasis Honey gathered; fruit trees set; rye sowing; Cider Sup; charcoal burning; Dark Slaughter and salting of excess animals begins. Sheep and cattle should not be milked after this date. Cattle raiding ends. Fallow deer rutting season begins.
Heort Tame Movement Muck spreading; final ploughing of fallow fields; ploughing; sowing of winter crops (wheat or rye); apple harvest.
Illusion Turf, heather and peat gathering; candle and torch making. Cattle Gifting and clan gift exchanges. First snows and winter storms.
Truth Indoor threshing of grain (not oats); hedge-trimming, bonfires. Elk gather in herds and move to winter pastures.
Dark Season The bitter snow and darkness. Most animals must be kept in byrnes and hand-fed.
Hearth Tame Disorder Corn grinding. Bear hunting ends.
Harmony Carting (or sledging) of wood and peat stockpiles to steads. Bears begin winter sleep; cubs born soon after.
Death Persistent heavy snow — all animals stabled; final slaughter and salting of winter meat; final sale or gifting of excess animals. Fur trapping of minx, marmot, ermine and sable begins.
Long Dark or Canis Tame (Frigid Time) Fertility Good Hope Festival (Windsday); darkblooms appear; the Dark Hunt. Blue or even black snow may fall.
Stasis Threshing of oats (indoors); repair, carving and building of farm and domestic implements.
Wolfun Tame (Wolf Time) Movement Uz trading, The Wild Market.
Illusion Skald making; branding of trollkin values.
Truth First ploughing (if possible).
Storm Season Life and Darkness battle. Incredibly violent storms. Many spirits are abroad.
Ghost Tame Disorder Stormbloom of first hardy sun-plants with armoured shoots.
Harmony Food shortages become increasingly common. Roe doe (roo) hunting ends.
Death Snow Melt; fencing and hedging of ploughed fields against grazing animals.
Long Storm Fertility First major ploughing; earliest date for release of stock from byrnes.
Stasis Composting of fields. Boar hunting ends.
Cole Tame (Cabbage soup Time) Movement Orlanth High Holy Day – Dominion Rites (festive food kept especially); sowing of early crops – barley, oats, peas, beans, vetches; harrowing of fields. First bears awaken.
Illusion Pruning of fruit trees.
Truth First Sowing.
Sacred Time  
The Eternal Hunt, The Welcoming, The Lightbringers Rite. Rejoice, and sow the mythic seeds for another year. Turn back the Dark!

Stead Calendar

Far Point Saga TrevorE